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Wednesday 19 November 2008

Looking for a ETL engineer for our BI team

So, I mentioned earlier that I was looking at Infobright's Brighthouse technology as a storage backend for heaps and heaps of traffic and user data from Habbo. Turns out it works fine (now that it's in V3 and supports more of the SQL semantics), and we took it into use. Been pretty happy with that, and I expect to talk more about the challenge and our solution at the next MySQL Conference in April 2009.

However, our DWH team needs extra help. If you're interested in solving business analytics problems by processing lots of data and the idea of working in a company that leads the virtual worlds industry excites you, let us know by sending us an application. Thanks for reading!

Sunday 16 November 2008

Chris Anderson on freemium conversion

Chris Anderson, author of The Long Tail, uses free-to-play web games as a case study on conversion rates for freemium products. I wrote about the conversion and monetization rates in this world two months ago as a followup to my GCDC presentation from last summer. I can't really think of a better example of freemium model than Habbo - a freely accessible service with high engagement and a large audience really gets to utilize and showcase the model at its very peak. The only thing missing is even easier micropayment models. We'd love to use the iTunes store for selling Habbo items, for example.

Friday 27 June 2008

100 million and other metrics

News hit the Internet this week that our favorite social play phenomenon, Habbo has reached a milestone of 100 million registered characters. Several places in the blogosphere have also pointed out the weaknesses of that figure, such as the fact that yes, most of those characters are "alts", abandoned accounts, or otherwise not very meaningful. I'd be the last person to argue against that particular point.

Still, it's a figure that has some comparison basis. MySpace didn't have 100 million registrations when News Corp acquired it, reaching that milestone a year later, and MySpace regs are arguably just as likely to be abandoned as virtual world avatars.

Overall though, we don't really put much weight to that metric compared to many others. The 20 million new registrations made in the last six months is pretty nice, but nicer still is 1.5 million logins per day and over a million hours per day spent in Habbo by users. Those are hard to discredit, never mind whether you think that free-to-play is less sticky than subscribed games or not. I tend to give more attention to that than to the 9.4 million unique monthly visitors, because ubiquitous as the UB/UV measurement style is, it, too is horribly inaccurate due to all kinds of errors from cookie washing to shared computers.

If you're interested in hearing about how we measure Habbo and decide what to do based on what we learn from those measurements, you might want to consider attending Leipzig GCDC this August, where I'll give an updated and more in-depth version of the talk the slides of which are in my earlier posting.