As I hinted at last Thursday, and as was noted by Sulka yesterday, we are introducing a second currency to Habbo. We've had Coins (or credits) since the beginning of the service as the purchasable in-game currency, and the business model of Sulake is primarily based on sales of this currency to end users via a variety of mechanisms and sales channels from premium SMS billing (our original method) to credit cards, PayPal transactions and prepaid voucher cards purchasable from kiosks and stores like R-Kioski and 7-Eleven around the world.
Since yesterday, starting from our pilot site Habbo UK onwards, there's now a second currency as well, called Habbo Pixels. This one can't be bought -- you have to play Habbo to get it. There's a whole new set of cool things you can do with this currency, that can't be done using Coins. Naturally, the process doesn't end here, and we'll be introducing plenty more features tied to Pixels, Coins or both over the following months as part of our routine monthly releases.
Because of this tight connection to our primary business model, and because trading is such a big feature of the gameplay in Habbo, the implications of this change are pretty substantial. And so was the process by which we arrived at making this change - starting from (at least on my part) utter confusion of why anyone would want to complicate their economic model by introducing this big new variables. Once we got that part (thanks to everyone who patiently explained why it makes sense), implementing this still took its own sweet time, as did all of the pre-analysis on why it wouldn't immediately collapse our end-user sales and drive the company out of business -- that it would be fun for users was less of a worry.
I've been for a while convinced this will be huge for Habbo. It's way too early to tell whether that will truly be so, but the first indications sure look promising. Our UK service had a new peak simultaneous users record on the day of the launch of Pixels (20% increase -- if you care, you can follow those figures on the front page of each Habbo site), and the community feedback is overwhelmingly positive, despite its normal bias towards resisting change. We'll be following this closely, and follow-up articles are sure to appear in many places.